1.
https://github.com/SilentNightSound/GI-Model-Importer/blob/main/Tools/blender_merge_vg.txt
버텍스 번호 합치는 주소
2.
genshin_set_outlines.py --thickness 'xx'
cmd 외각선 스크립트 70(원신 외각선) 적당히 굶은정도는 '127'
3.
나비아/레일라 등 주황선 외각선 수정방법
https://arca.live/b/genshinskinmode/94548917
4. 찌찌 키우기
https://arca.live/b/genshinskinmode/88533204
5. 얼굴 날리는모드 표정 넣는 방법
https://arca.live/b/genshinskinmode/91492009
6. 원신용 노말맵 쉽게 만드는 방법
https://arca.live/b/genshinskinmode/101692311?p=1
7. 그림자 녹조 현상 해결방법
https://arca.live/b/genshinskinmode/92791184
8. texfx 반투명 사용방법
https://arca.live/b/genshinskinmode/96451513
9. e 스킬 스왑 스크립트
[Constants]
global $enable_burst_swap = 1
global persist $burst_swap = 0
global persist $swapvar_select = 0
global $swapvar = 0
global $swapvar_swap = 0
global $active = 0
global $is_burst = 0
global $is_burst_prev = 0
global $set_burst_swap = 0
global $burst_start_time
global $press = 0
global $isFirstime = 0
global $swap_delay = 0
global $burst_duration = 5
global $burst_cooldown = 6
[KeySwap]
condition = $active == 1
key = e
type = cycle
$is_burst = 1,0
$press = 1,0
global $swap_delay = 0
global $burst_duration = 4
global $burst_cooldown = 5
[Present]
post $active = 0
post $is_burst_prev = $is_burst
post run = CommandListBurstStartTime
post run = CommandListOnBurstStart
if $swapvar_swap == 0
if $is_burst_prev == 1 && $enable_burst_swap && time - $burst_start_time > $swap_delay
$swapvar = 1
else
$swapvar = 0
endif
10. 푸리나 우시아/프뉴마 모드 모델링 변경 스크립트
[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0
global persist $swapvar2 = 0
global persist $pneuma = 0
global persist $swapPneuma = 0
[KeySwapPneuma]
condition = $active == 1
key = .
type = cycle
$swapPneuma = 0,1
$creditinfo = 0
[Present]
post $active = 0
$swapvar = $swapvar2+$pneuma
[TextureOverridepneuma]
hash = 3e215088
if $swapPneuma == 0
$pneuma = 1
else
$pneuma = 0
endif
match_priority = 0
[TextureOverrideOusia]
hash = e05726e9
if $swapPneuma == 0
$pneuma = 0
else
$pneuma = 1
endif
match_priority = 0
; Shader ------------------------------
[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.5
blend_factor[1] = 0.5
blend_factor[2] = 0.5
blend_factor[3] = 1
handling = skip
drawindexed = auto
복붙해라
사실상 메모용