개념글 모음

1.

https://github.com/SilentNightSound/GI-Model-Importer/blob/main/Tools/blender_merge_vg.txt


버텍스 번호 합치는 주소


2.

genshin_set_outlines.py --thickness 'xx'


cmd 외각선 스크립트 70(원신 외각선) 적당히 굶은정도는 '127'



3.

나비아/레일라 등 주황선 외각선 수정방법


https://arca.live/b/genshinskinmode/94548917


4. 찌찌 키우기

https://arca.live/b/genshinskinmode/88533204


5. 얼굴 날리는모드 표정 넣는 방법


https://arca.live/b/genshinskinmode/91492009


6. 원신용 노말맵 쉽게 만드는 방법


https://arca.live/b/genshinskinmode/101692311?p=1


7. 그림자 녹조 현상 해결방법


https://arca.live/b/genshinskinmode/92791184


8. texfx 반투명 사용방법


https://arca.live/b/genshinskinmode/96451513


9. e 스킬 스왑 스크립트


[Constants]

global $enable_burst_swap = 1

global persist $burst_swap = 0

global persist $swapvar_select = 0

global $swapvar = 0

global $swapvar_swap = 0

global $active = 0

global $is_burst = 0

global $is_burst_prev = 0

global $set_burst_swap = 0

global $burst_start_time

global $press = 0

global $isFirstime = 0


global $swap_delay = 0

global $burst_duration = 5

global $burst_cooldown = 6


[KeySwap]

condition = $active == 1

key = e

type = cycle

$is_burst = 1,0

$press = 1,0


global $swap_delay = 0

global $burst_duration = 4

global $burst_cooldown = 5


[Present]

post $active = 0

post $is_burst_prev = $is_burst

post run = CommandListBurstStartTime

post run = CommandListOnBurstStart


if $swapvar_swap == 0

    if  $is_burst_prev == 1 && $enable_burst_swap && time - $burst_start_time > $swap_delay

        $swapvar = 1

    else

        $swapvar = 0

    endif


10. 푸리나 우시아/프뉴마 모드 모델링 변경 스크립트


[Constants]

global persist $swapvar = 0

global $active

global $creditinfo = 0


global persist $swapvar2 = 0

global persist $pneuma = 0


global persist $swapPneuma = 0



[KeySwapPneuma]

condition = $active == 1

key = .

type = cycle

$swapPneuma = 0,1

$creditinfo = 0



[Present]

post $active = 0

$swapvar = $swapvar2+$pneuma


[TextureOverridepneuma]

hash = 3e215088

if $swapPneuma == 0

    $pneuma = 1

else

    $pneuma = 0

endif

match_priority = 0


[TextureOverrideOusia]

hash = e05726e9

if $swapPneuma == 0

    $pneuma = 0

else

    $pneuma = 1

endif

match_priority = 0

; Shader ------------------------------


[CustomShaderTransparency]

blend = ADD BLEND_FACTOR INV_BLEND_FACTOR

blend_factor[0] = 0.5

blend_factor[1] = 0.5

blend_factor[2] = 0.5

blend_factor[3] = 1

handling = skip

drawindexed = auto



복붙해라


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