[HSR - 2.2 BETA] Boothill (Physical, Hunt)


Materials: IPC Work Permit (x65), Countertemporal Shot (x139), Destined Expiration (x69), Meteoric Bullet (x18), ??? (x12), Shards of Desires (x73), Fragments of Impression (x71), Tatters of Thought (x56)


Stats (Lv. 80)


HP: 1203

ATK: 620

DEF: 436

SPD: 107

Taunt: 75


Eidolons:


Dusty Trail's Lone Star: At the start of battle, obtain 1 stack of Pocket Trickshot. When Boothill deals DMG, he ignores 16% of the enemy target's DEF.

Milestonemonger: When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30% for 2 turn(s). This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.

Cold Cuts Chef: When the enemy target in Standoff is attacked by Boothill, the DMG they receive increases by 12%. When Boothill is attacked by the enemy target in Standoff, the effect of receiving more DMG is reduced by 12% on him.

Crowbar Hotel's Raccoon: When dealing Break DMG via the Talent, additionally deals Break DMG to the target equal to 35% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 65% of the original DMG multiplier.


Traces: Break Effect (37.3%) / Attack (18%) / HP (10%)


Ghost Load: Increase this character's CRIT Rate / CRIT DMG. The amount increased is equal to 10% / 50% of Break Effect. CRIT Rate / CRIT DMG can be increased by a max of 30% / 150%.

Above Snakes: Decreases the DMG this character receives from targets not in Standoff by 30%.

Point Blank: When Pocket Trickshot is obtained via the Talent, regenerates 10 Energy. This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.


Basic ATK - Skullcrush Spurs

Deals Physical DMG equal to 50% (130%) of Boothill's ATK to a single enemy.


Enhanced Basic ATK - Fanning the Hammer

Deals Physical DMG equal to 90% (234%) of Boothill's ATK to a single enemy target. For every stack of Pocket Trickshot, deals an additional hit with Physical DMG equal to 10% (26%) of Boothill's ATK to the target. This attack cannot regenerate Energy.

Fanning the Hammer cannot recover Skill Points, and can only target the enemy currently with Standoff.


Skill - Sizzlin' Tango

Activate Standoff for Boothill and a target enemy, lasting for 2 turn(s). When there are no enemy targets on the field that have Standoff and can be attacked, dispel Standoff.

When in Standoff, the enemy target is Taunted. Boothill cannot use his Skill and his Basic ATK Skullshatter Horseshoe is enhanced into Fanning the Hammer. When in Standoff, the enemy target / Boothill receives 15% (37%)/15% more DMG when attacked by the other unit.

This Skill cannot regenerate Energy. This turn will not end after using this Skill.


Ultimate - Dust Devil's Sunset Rodeo

There is a 150% base chance to apply Physical Weakness to a target enemy, lasting for 2 turn(s).

Deals Physical DMG equal to 240% (480%) of Boothill's ATK and to the target delays their action. The extent of the delay is equal to 10% of Boothill's Break Effect plus 10%.


Talent - Five Peas in a Pod

When the target with Standoff is defeated or Weakness Broken, dispels Standoff and Boothill receives 1 stack of Pocket Trickshot, up to 3 stack(s).

While using Fanning the Hammer, if the enemy is Weakness Broken, deals Break DMG equal to 28% (70%) of Boothill's Physical Break DMG to this target for every stack of Pocket Trickshot on the basis of the target's max Toughness. The max Toughness cannot exceed 1600% of the Toughness reduced by a Basic ATK.

After winning the battle, Boothill can retain Pocket Trickshot for the next battle.


Technique - 3-9x Smile

After the Technique is used and when using this unit's Skill for the first time in the next battle, there is a 150% base chance to inflict Physical Weakness equal to the Ultimate to the target, lasting for 1 turn(s).