Japanese cruiser Agano, tier V

Hit points – 25800. Plating - 13 mm. Fires duration: 30 s.
Main battery - 3x2 152 mm. Firing range - 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration - 25 mm. Chance to cause fire – 13%. HE initial velocity - 850 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 850 m/s.
Reload time - 9.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 134 m. Sigma – 2.00.
Torpedo tubes - 2x4 610 mm.
Maximum damage - 20967. Range - 12.0 km. Speed - 60 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.

Secondary Armament:

  • 2x2 76.2 mm, range  - 4.3 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity - 920 m/s.

AA defense: 8x3 25.0 mm., 22x1 25.0 mm., 2x2 76.2 mm.

  • AA defense short-range: continuous damage per second - 182, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 53, hit probability - 90%, action zone - 3.5 km.

Maximum speed - 35.0 kt. Turning circle radius - 690 m. Rudder shift time – 7.4 s. Surface detectability – 11.1 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke  – 5.3 km.
Available consumables:

  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search;
  • 3 slot - Fighter.






Japanese cruiser Gokase, tier VI

Hit points – 28300. Plating - 16 mm. Fires duration: 30 s.
Main battery - 4x2 152 mm. Firing range - 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration - 25 mm. Chance to cause fire – 13%. HE initial velocity - 850 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 850 m/s.
Reload time - 9.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 134 m. Sigma – 2.00.
Torpedo tubes - 2x4 610 mm.
Maximum damage - 17233. Range - 12.0 km. Speed - 60 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.

Secondary Armament:

  • 4x2 76.2 mm, range  - 5.0 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity - 920 m/s.

AA defense: 10x3 25.0 mm., 18x2 25.0 mm., 4x2 76.2 mm.

  • AA defense short-range: continuous damage per second - 207, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 91, hit probability - 90%, action zone - 3.5 km.

Maximum speed - 37.5 kt. Turning circle radius - 750 m. Rudder shift time – 7.9 s. Surface detectability – 9.5 km. Air detectability – 5.3 km. Detectability after firing main guns in smoke  – 4.3 km.

Available consumables:

  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search / Defensive AA Fire;
  • 3 slot - Fighter.




Japanese cruiser Omono, tier VII 

Hit points – 32200. Plating - 16 mm. Fires duration: 30 s.
Main battery - 4x3 155 mm. Firing range - 17.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration - 31 mm. Chance to cause fire – 10%. HE initial velocity - 925 m/s.
Maximum AP shell damage - 3300. AP initial velocity - 925 m/s.
Reload time - 12.5 s. 180 degree turn time - 36.0 s. Maximum dispersion - 154 m. Sigma – 2.00.
Torpedo tubes - 2x4 610 mm.
Maximum damage - 23767. Range - 13.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Secondary Armament:

  • 4x2 100.0 mm, range  - 5.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.

AA defense: 26x3 25.0 mm., 6x1 25.0 mm., 4x2 100.0 mm.

  • AA defense short-range: continuous damage per second - 221, hit probability - 85%, action zone - 2.5 km;
  • AA defense long-range: continuous damage per second - 116, hit probability - 90%, action zone - 5.8 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1330, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 740 m. Rudder shift time – 8.8 s. Surface detectability – 11.9 km. Air detectability – 6.5 km. Detectability after firing main guns in smoke  – 6.0 km.

Available consumables:

  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search / Defensive AA Fire;
  • 3 slot - Fighter.




Japanese cruiser Shimanto, tier VIII 


Hit points – 44500. Plating - 25 mm.Fires duration: 30 s.
Main battery - 5x3 150 mm. Firing range - 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration - 25 mm. Chance to cause fire – 11%. HE initial velocity - 930 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 930 m/s.
Reload time - 14.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 162 m. Sigma – 2.00.
Torpedo tubes - 4x3 610 mm.
Maximum damage - 23767. Range - 15.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Secondary Armament:

  • 4x2 100.0 mm, range  - 6.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.

AA defense: 5x3 150.0 mm., 16x3 25.0 mm., 8x1 25.0 mm., 4x2 100.0 mm.

  • AA defense short-range: continuous damage per second - 140, hit probability - 85%, action zone - 2.5 km;
  • AA defense long-range: continuous damage per second - 197, hit probability - 90%, action zone - 6.9 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.9 km.

Maximum speed - 34.5 kt. Turning circle radius - 830 m. Rudder shift time – 10.8 s. Surface detectability – 11.1 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.3 km.

Available consumables:

  • 1 slot - Damage Control Party;
  • 2 slot - Hydroacoustic Search / Defensive AA Fire;
  • 3 slot - Fighter.




Japanese cruiser Takahashi, tier IX 

Hit points – 49500. Plating - 25 mm. Fires duration: 30 s.
Main battery - 5x3 150 mm. Firing range - 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration - 25 mm. Chance to cause fire – 11%. HE initial velocity - 930 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 930 m/s.
Reload time - 14.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 162 m. Sigma – 2.05.
Torpedo tubes - 4x4 610 mm.
Maximum damage - 23767. Range - 15.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Secondary Armament:

  • 4x2 100.0 mm, range  - 7.0 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.

AA defense: 5x3 150.0 mm., 10x3 25.0 mm., 16x1 25.0 mm., 4x2 100.0 mm., 6x2 40.0 mm.

  • AA defense short-range: continuous damage per second - 126, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 112, hit probability - 90%, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 197, hit probability - 90%, action zone - 6.9 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.9 km.

Maximum speed - 34.5 kt. Turning circle radius - 860 m. Rudder shift time – 11.4 s. Surface detectability – 11.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.5 km.

Available consumables:

  • 1 slot - Damage Control Party;
  • 2 slot - Repair Party;
  • 3 slot - Hydroacoustic Search / Defensive AA Fire;
  • 4 slot - Fighter.



Japanese cruiser Yodo, tier X 

Hit points – 55300. Plating - 25 mm. Fires duration: 30 s.
Main battery - 6x3 150 mm. Firing range - 18.0 km.
Maximum HE shell damage – 2500. HE shell armor penetration - 25 mm. Chance to cause fire – 11%. HE initial velocity - 930 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 930 m/s.
Reload time - 14.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 157 m. Sigma – 2.05.
Torpedo tubes - 4x4 610 mm.
Maximum damage - 23767. Range - 15.0 km. Speed - 57 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Secondary Armament:

  • 4x2 100.0 mm, range  - 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.

AA defense: 6x3 150.0 mm., 12x3 25.0 mm., 20x1 25.0 mm., 4x2 100.0 mm., 12x2 40.0 mm.

  • AA defense short-range: continuous damage per second - 151, hit probability - 85%, action zone - 2.5 km;
  • AA defense mid-range: continuous damage per second - 224, hit probability - 90%, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 204, hit probability - 90%, action zone - 6.9 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 6.9 km.

Maximum speed - 34.0 kt. Turning circle radius - 930 m. Rudder shift time – 12.1 s. Surface detectability – 12.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 6.3 km.

Available consumables:

  • 1 slot - Damage Control Party;
  • 2 slot - Repair Party;
  • 3 slot - Hydroacoustic Search / Defensive AA Fire;
  • 4 slot - Fighter.







Japanese supercarrier Sekiryu


Hit points – 71300. Plating - 19 mm.

Secondary Armament:

  • 14x2 100.0 mm, range  - 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.

AA defense: 30x2 40.0 mm., 14x2 100.0 mm.

  • AA defense mid-range: continuous damage per second - 522, hit probability - 100%, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 322, hit probability - 100%, action zone - 5.8 km;
  • Number of explosions in a salvo - 12, damage within an explosion - 1540, action zone 3.5 - 5.8 km.

Maximum speed - 35.0 kt. Turning circle radius - 1360 m. Rudder shift time – 17.5 s. Surface detectability – 15.5 km. Air detectability – 14.5 km.

Available consumables:

  • 1 slot - Damage Control Party;
  • 2 slot - Fighter.

Standard squadrons
Attack aircraft
Hit points - 1510, cruising speed - 165.0 knots, size of attacking flight - 3, aircraft per squadron - 9, aircraft restoration time - 82 s, detectability range - 10.0 km, number of aircrafton deck - 14.
Rockets in playload - 6, maximum rocket damage - 3150, armor penetration - 30 mm, chance to cause fire – 14F%.

Torpedo bombers
Hit points - 1820, cruising speed - 145.0 knots, size of attacking flight - 2, aircraft per squadron - 12, aircraft restoration time - 78 s, detectability range - 7.5 km, number of aircrafton deck - 24.
Torpedoes in payload - 1, maximum torpedo damage - 9333, aerial speed - 50.0 knots, torpedo range - 6.0 km, torpedo arming distance 671 m.

Dive bombers
Hit points - 1790, cruising speed - 152.0 knots, size of attacking flight - 3, aircraft per squadron - 12, aircraft restoration time - 76 s, detectability range - 10.0 km, number of aircrafton deck - 18.
Bombs in playload - 1, bomb type - AP, maximum bomb dammage - 6800.

Tactical squadrons
Attack aircraft
Hit points - 1450, cruising speed - 173.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 175 s, detectability range - 15.0 km, number of aircrafton deck - 3.
Rockets in playload - 8, maximum rocket damage - 3150, armor penetration - 30 mm, chance to cause fire – 14%.

Torpedo bombers
Hit points - 2260, cruising speed - 148.0 knots, size of attacking flight - 2, aircraft per squadron - 2, aircraft restoration time - 275 s, detectability range - 15.0 km, number of aircrafton deck - 2.
Torpedoes in payload - 1, maximum torpedo damage - 9333, aerial speed - 50.0 knots, torpedo range - 6.0 km, torpedo arming distance 671 m.




Soviet superbattleship Admiral Ushakov


Hit points – 135300. Plating - 32 mm.
Main battery - 3x3 457 mm. Firing range - 21.3 km.
Maximum HE shell damage – 6500. HE shell armor penetration - 76 mm. Chance to cause fire – 45%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 14500. AP initial velocity - 800 m/s.
Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 286 m. Sigma – 1.80.

Combat Instructions:
Maximum dispersion -30.0%. Firing range +10%. Duration 25.0 s. Required shots number 9.

Secondary Armament:

  • 8x4 130.0 mm, range - 7.3 km.
  • Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 900 m/s.

AA defense: 8x4 130.0 mm., 14x4 25.0 mm., 12x4 57.0 mm.

  • AA defense short-range: continuous damage per second - 221, hit probability - 70%, action zone - 3.1 km;
  • AA defense mid-range: continuous damage per second - 466, hit probability - 75%, action zone - 4.0 km;
  • AA defense long-range: continuous damage per second - 343, hit probability - 75%, action zone - 6.0 km;
  • Number of explosions in a salvo - 12, damage within an explosion - 1890, action zone 3.5 - 6.0 km.

Maximum speed - 30.0 kt. Turning circle radius - 1290 m. Rudder shift time – 21.6 s. Surface detectability – 17.8 km. Air detectability – 16.4 km. Detectability after firing main guns in smoke  – 19.6 km.

Available consumables:

  • 1 slot - Fast Damage Control Team;
  • 2 slot - Repair Party.





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https://blog.worldofwarships.com/blog/350